User manual ADOBE SCENE7 4.4
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Manual abstract: user guide ADOBE SCENE7 4.4
Detailed instructions for use are in the User's Guide.
[. . . ] 7202-4, as applicable, the Commercial Computer Software and Commercial Computer Software Documentation are being licensed to U. Government end users (a) only as Commercial Items and (b) with only those rights as are granted to all other end users pursuant to the terms and conditions herein. Unpublished-rights reserved under the copyright laws of the United States. Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Order 11246, as amended, Section 402 of the Vietnam Era Veterans Readjustment Assistance Act of 1974 (38 USC 4212), and Section 503 of the Rehabilitation Act of 1973, as amended, and the regulations at 41 CFR Parts 60-1 through 60-60, 60-250, and 60-741. [. . . ] If you want the object to increase or decrease in size proportionally,
change both the scaleX and scaleY. If you want the object to increase or decrease in size proportionally, change both the scaleX and scaleY. For example, Applying a blend mode to a stack of objects blends the top object into the object below it. The effect changes depending on the degree of opacity, the order of the stacked objects, and the specific blend mode used. [element] id Defines an element ID so the object can be used for DOM manipulation. When used in DOM manipulations, the image id is used to define which named object is being manipulated. [element] spreadMethod Specifies how to create linear and radial gradients that are filled with pixels. You can choose
from the following options:
• Pad Pixels take on the color of the closest point on the gradient vector. Reflect The gradient is repeated infinitely, reversing its direction with each repeat. [element] interpolationMethod Specifies how to interpolate between entries of the gradient. [element] source Specifies the file formats that you can use for Bitmap Graphics or Bitmap Fills (must be PNG, JPG,
or GIF). Element types and their private attributes
You can use the following elements and their attributes in the Scene7 Template Publishing screen, as well as in the Additional Modifiers panel in the Preview screen:
Rect
Rect is a rectangle. You can use the following private attributes with Rect elements:
Rect radiusX For rounded rectangles, specifies the x-axis (horizontal) radius of the curve used to round off the corners
of the rectangle. Rect radiusY For rounded rectangles, specifies the y-axis (vertical) radius of the curve used to round off the corners of
the rectangle. ellipse
An Ellipse element is a round or oblong circle based on a bounding rectangle. The bounding rectangle defines the boundary of the actual Ellipse path. Any stroke applied to the Ellipse can extend beyond the bounding rectangle, according to the painting rules of the stroke. Line
A line is any straight continuous connected path between two or more points. You can use the following private attributes with Line elements:
Line xFrom The x-axis (horizontal) starting point of the line. You can use the following private attributes with TextGraphic elements:
TextGraphic textVerticalAlign Aligns text within the text box. When On, the text automatically hyphenates and wraps, breaking words as necessary; when Off, words do not hyphenate and break. textGraphic extendedKerning Uses optical kerning to specify space between characters. [. . . ] Using Q and T indicates absolute coordinates are used; using q and t indicates relative coordinates are used. Every absolute coordinate has a relative coordinate that is determined by adding the previous coordinate position to the current position. Remarque : For more information on curve commands, see Path Data in the FXG Specification at www. You can use the following private attributes with FXG Path elements:
Path data The outline of a shape. [. . . ]
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