User manual GAMES PC HEROES OF MIGHT & MAGIC II-GOLD

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[. . . ] ® i Heroes of Might and Magic II Gold ©1996 The 3DO Company All Rights Reserved First Edition The enclosed manual and program are copyrighted. This manual may not be copied, photographed, reproduced, or reduced to any electronic medium or machine readable form, in whole or in part, without prior written consent of The 3DO Company. Portions of the program accompanying this book may be copied, by the original purchaser only, as necessary for use on the computer for which it was purchased. ii Special Thanks Thanks to the following for their contributions to Heroes of Might and Magic II Gold. Clouds of Xeen Great War II Wizard's Land 1 Wizard's Land 2 Wizard's Land 3 Ghost Planet Colossal Cavern Betrayal Gates of Hell Plains of Aekon Slayer Legacy The Road Home Grim Reaper Dead Dragons Alteris 1 Alteris 2 Roc `Round the Clock Leopoldville Merry Men Dungeon Below Go Ask Alice Mire Straights Riddle Me This Sudden Siege Black Forest Last Hope Ludicrosity Quadruplets Threedom Thunk Family Reunion Aleksei Andrievski Aleksei Andrievski Aleksei Andrievski Aleksei Andrievski Aleksei Andrievski Charles Watkins Charles Watkins Grayson Towler Grayson Towler Grayson Towler Grayson Towler Grayson Towler Greg Schneider Greg Schneider Jonathan Watters Jonathan Watters Julia Skipper Lance Wood Peter Mayewski Phil McCrum Phil McCrum Phil McCrum Phil McCrum Phil McCrum Rich West Timothy Duncan Timothy Duncan Timothy Duncan Timothy Duncan Timothy Duncan WongSui Jau iii Table of Contents Introduction What's New Basic Operations Tutorial Main Menu Standard Game Campaign Game Multiplayer Game v vi 8 9 18 18 21 21 Adventure Screen Adventure Window Adventure Buttons Options 25 25 27 28 Game Play Town Screen Castle Screen 32 36 38 Hero Screen Movement Secondary Skills Skill Advancement Hero Trading 42 47 48 50 52 Kingdom Overview Combat General Options Combat Options Siege Combat 53 54 55 58 59 Spells Creatures Structures Editor Keyboard Shortcuts Technical Support Hints on the New Maps 61 74 95 118 122 124 125 iv Introduction Heroes of Might and Magic II Gold combines fantasy and strategy in a battle for territory and resources. Players must fight between one and five enemy warlords to conquer new lands, collect resources and artifacts, and capture towns. [. . . ] Each time the hero wins a battle, he is awarded experience based on the power of the creatures defeated. Open or Close Formation: These buttons determine whether your army will be lined up adjacent to each other (Group) or lined up with a space between each creature (Spread) in combat. A hero can have a maximum of five different types of creatures in his army at one time (one for each of the five boxes). The order that you place the creatures, from left to right, will be the order they appear in combat, from top to bottom. Moving units: To move a creature, click on it, then click where you want it to go. 43 To swap creatures, click on a creature, then click on the creature you want to swap with. To split an army, click on the creature, then Shift-click on an empty space, then enter the number of creatures to split. Double clicking on a creature brings up an information window showing that creature's statistics. Creatures that are no longer needed can be dismissed by clicking the Dismiss button. Each creature has the following statistics: Attack: The higher the Attack rating, the more damage the creature inflicts in combat. The number in parentheses is the Attack skill of the creature with the hero's Defense skill added in. Defense: The higher the Defense skill, the less damage the creature takes in combat. The number in parentheses is the Defense skill of the creature with the hero's Defense rating added in. Shots: The number of shots a unit with range strike ability has remaining. Hit Points: The amount of damage each creature in that unit can take before dying. 44 Speed: Refers to the order in which creatures move­ faster creatures move before slower ones­ and also how far a creature can move in combat. Morale: High morale can enable a unit to take an extra action in combat, whereas poor morale can freeze the unit in a state of panic. Luck: Good luck can grant a unit double damage for an attack in combat, where as bad luck can force a unit to do half damage for an attack in combat. Each hero can learn a maximum of eight secondary skills, with a maximum of three levels of expertise in each skill. Clicking on any skill brings up a window which informs you of the effects of the skill. Artifacts: Fourteen slots are available for holding the artifacts you discover. Clicking on any artifact will bring up a description of the artifact's powers. Dismiss: This button, located on the left side of the screen, allows you to dismiss the current hero. Because you have a maximum of eight heroes, you may wish to dismiss a weak, poorly placed hero to replace him with a stronger or better positioned hero. [. . . ] You may and probably will have to give up LOTS of castles to him and flee through a portal to avoid destruction. They'll tell you which heroes to avoid and other useful information. Find Battle Garb and Find UA. Wizard's Land 1 Hints and Tips Try to get the Lightning Bolt spell as early as possible. While you do not need to visit every place to win, you should try to visit as many as possible. [. . . ]

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