User manual GAMES PC THE TEMPLE OF ELEMENTAL EVIL

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[. . . ] Keyboard Commands Action Accept Center on character Select character Group add/delete Group assign Group recall Pause Menu/Cancel QuickLoad QuickSave Quit Radial Menu hotkey assign Screenshot Scroll camera Select all Useable object highlight Keys Enter Home or left-click on portrait 1­8 or left-click on character SHIFT+ left-click on character CTRL + F1­F8 F1-F8 ESC F9 F12 ALT + Q CTRL + key Print Scrn Arrow keys ` Tab Interface Action Inventory Logbook Town/world map Formation Rest Help Options Keys I L M F R H O Combat Action Combat end turn Combat mode toggle Move mode Spontaneous cast Waypoints Keys Space C ALT + left-click on location SHIFT + left-click on spell ALT + multiple left-clicks 1 TABLE OF CONTENTS Getting Started . . 33 2 3 Getting Started Introduction Welcome to the Temple of Elemental Evil TM: A Greyhawk Adventure TM, or ToEE for short. ToEE is the first game set in Greyhawk, which is the first DUNGEONS & DRAGONS® campaign setting made by Gary Gygax. What began in 1975 as a small supplement detailing the lands of Oerth, has become the core setting of the latest incarnation of the D&D rule set. [. . . ] You can also mend a broken wondrous item if it is one that you could make. Doing so costs half the XP, raw materials and time that it would take to craft that item. Some wondrous items incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the item's base price. You must pay such a cost to create an item or to mend a broken one. Empower Spell [Metamagic] You can cast spells to greater effect. Benefit: All variable, numeric effects of an empowered spell are increased by onehalf. An empowered spell deals half again as much damage as normal, cures half again as many hit points, affects half again as many targets and so forth, as appropriate. For example, an empowered Magic Missile deals 1. 5 its normal damage (roll 1d4+1 and multiply the result by 1. 5 for each missile). Saving throws and opposed rolls (such as the one you make when you cast Dispel Magic) are not affected, nor are spells without random variables. An empowered spell uses up a spell slot two levels higher than the spell's actual level. Deflect Arrows [General] You can deflect incoming arrows, as well as bolts, spears and other projectile or thrown weapons. Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage. Ranged weapon, such as boulders hurled by giants, or ranged attacks generated by spell effects, such as Melf 's Acid Arrow, can't be deflected. Special: A monk may select Deflect Arrows as a bonus feat at 2nd level, even if she does not meet the prerequisites. A fighter may select Deflect Arrows as one of his bonus feats. Enlarge Spell [Metamagic] You can cast spells farther than normal. Benefit: You can alter a spell with a range of close, medium or long to double the range of the spell. An enlarged spell uses up a spell slot one level higher than the spell's actual level. Spells whose ranges are not defined by distance, as well as spells whose ranges are not close, medium, or long, do not have increased ranges. Exotic Weapon Proficiency [General] Choose an exotic weapon, such as the bastard sword or shuriken. Normal: A character who uses a weapon with which he or she is not proficient takes a ­4 penalty on attack rolls. Each time you take the feat, it applies to a new type of exotic weapon. A fighter may select Exotic Weapon Proficiency as one of his bonus feats. Diehard [General] You can remain conscious after attacks that would fell others. Benefit: When reduced to between ­1 and ­9 hit points, you automatically stabilize. When using this feat, you can take either a single move or standard action each turn, but not both and you cannot take a full-round action. [. . . ] Bradley and everybody at Sir-Tech, whoever invented Puzzle Fighter, the MAME32 team, CopyMax, Sue and Monte Cook, UC Irvine (for educating some good game programmers) 156 157 5. You may not use any backup or archival copy of the Software for any purpose other than to replace the original copy in the event it's destroyed or becomes defective. EDITOR AND END-USER VARIATIONS If the Software includes a feature that allows you to modify the Software or to construct new variations (an "Editor"), you may use such Editor to create modifications or enhancements to the Software, including the construction of new levels (collectively the "Variations"), subject to the following restrictions. Your Variations: (i) must only work with the full, registered copy of the Software; (ii) must not contain modifications to any executable file; (iii) must not contain any libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party; (iv) must not contain any trademarks, copyrightprotected work or other property of third parties; and (v) may not be commercially exploited by you, including but not limited to making such Variations available for sale or as part of a pay-per-play or timesharing service. [. . . ]

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